Oct 16, 2012
K|loud Final
Students: Eugene Kosgoron , Peter Kaoud
Studio Title: Spina Vertical Sum2012 – ESTm/Artificial Clouds
Instructor: Marcelo Spina
Oct 16, 2012
Students: Eugene Kosgoron , Peter Kaoud
Studio Title: Spina Vertical Sum2012 – ESTm/Artificial Clouds
Instructor: Marcelo Spina
Jul 2, 2012
Students: Maysam Ghaffari, Amir Habibabadi, Eugene Kosgoron, Somayyeh Ramezani, Mehrzad Rafeei
Seminar Title: Misfigures
Instructor: Andrew Atwood
Teaching Fellows: Brandon Kruysman, John Proto
We present a series of experiments which explore the use of IPhone accelerometers as joint position sensors and ultrasonic as scanning sensor in order to rebuild a 3d surface. To quantify the performance of the calibration and joint tracking we attached accelerometer and ultrasonic sensor to staubli 160 robot for scanning a 3d surface while second robot draws a section trough the surface in real time. In this example the accelerometer sensor estimate the scanning robot joint 4 and 5 angel and control the position of end arm tool.
Dec 9, 2011
Students: Erin Besler, Eugene Kosgoron, Siim Tuksam, Peter A Vikar
Seminar Title: Testa ESTm Vertical Fall 2011 ‘Real-Time’
Instructor: Peter Testa
AT:Jonathon Stahl
Research Fellows: Brandon Kruysman, Jonathan Proto, AT: Jonathon Stahl
This project subsists on the translational discrepancies that arise during interplay between an excessively controlled but exceedingly irresolute digital environment and its materialization into the reality of physical space. sPhysical seeks the epitome of synthesizing digital tools with physical expression by re-conceptualizing material design processes and applications in the field of architecture.
Dec 9, 2011
Students: Erin Besler, Eugene Kosgoron, Siim Tuksam, Peter A Vikar
Seminar Title: Synchronous Robotics
Instructor: Peter Testa
AT: Jonathon Stahl
Research Fellows: Brandon Kruysman, Jonathan Proto
This project explores the concept of rigging as the most basic and fundamental means of digital skeletal animation and robotic motion control while challenging conventional Inverse Kinematic Solver standards within the Maya environment.